Instructions for Teachers
Game-based learning on Academic Integrity
Integrating online games into your teaching approach can be a powerful way to engage students in learning about academic integrity and plagiarism avoidance. By incorporating game based activities, you can create an immersive and interactive learning environment that motivates students to explore academic integrity principles and understand the consequences of plagiarism practices. In addition, the element of fun and challenge in games helps maintain student interest and participation throughout the learning process.
As an added benefit, online games serve as catalysts for meaningful classroom discussions on academic integrity, allowing students to share their experiences, perspectives, and
lessons learned after they finish the module. These discussions deepen students’ understanding and promote a broader awareness of academic integrity issues by
encouraging critical thinking, ethical reasoning, and reflection on the consequences of different actions within the game.
Therefore, we would like to introduce you to a unique module of six (6) games called UOW Age of Integrity, which can capture students’ attention and foster active engagement.
Introducing UOW Age of Integrity
UOW Age of Integrity online games is a collection of six games at varying levels of difficulty, developed as part of a research project at University of Wollongong in partnership with UOW in Dubai, Malaysia and ENAI. The games are online, easy to access, and do not collect or store data, ensuring student or player privacy. The six modules are designed to be simple, straight-forward, stand-alone, without necessity for prior training.
How to use the games
The game modules are stand-alone, this means, you do not need to conduct training in your classroom for students to use them. The games can be played at any time, by anyone, as many times as they wish.
Moreover, UOW Age of Integrity games provide immediate feedback to students, allowing them to assess their performance and reflect on their actions. This feedback loop is interactive and encourages self-reflection and a deeper understanding of academic integrity principles. As a result, students can learn from their mistakes, adjust, and develop a heightened sense of responsibility for their academic work. For a teacher, instant feedback helps you monitor student progress when you use this game in class and tailor your instructional approach accordingly.
Through the whole module, students get feedback and scores that evaluate their performance. For every correct answer, students receive some points (exact values are given for individual games) and more; if they answer correctly in a row, they get extra points. This feature will help encourage students to do their best and reach the highest possible scores. This way, students will improve their skills, and you can use it to monitor their progress and identify areas for improvement as a continuous assessment in class.
Downloadable e-Certificates
After completing the modules, students will receive a certificate that recognises their achievement, which can serve as a testament to their performance. Students can choose to insert their names to customise the certificate; it can also be downloaded and shared.
Certificates are tangible evidence of a student’s performance, offering recognition, motivation, and opportunities for further development. You can use the results for small in-class competitions and reward the best results.
Because games are not time-limited and the only important factor is correct answers, students do not have to play only by themselves; you can use the game module or just selected part during the lecture; basically, just display the game and play together with all the students. During the game you can discuss all the possibilities, ask thought-provoking questions, or give further feedback. The game module also creates opportunities for students to play in groups. This approach encourages active participation, discussion, and collaboration among students. Working together in teams, students can explore different options, share ideas, and collectively strategize to overcome challenges presented by the game.
Introdusing the Six (6) Modules of UOW Age of Integrity
1. Academic Integrity and Misconduct
In this game, students must choose correct answers matching the questions. In this game, students have to show their knowledge of academic integrity values and correctly identify academic integrity misconduct.
Scores:
- Students will earn 20 marks for each correct choice.
- The round will end prematurely once they make a mistake.
2. Please help!
In this game, students get the original text to compare to other students’ work. Then, reviewing the writing, they need to decide whether the student should cite, add quotation marks, paraphrase the text correctly, or the paper is just fine. In this game, students will practise academic writing, correct referencing and paraphrasing from the teacher’s point of view and learn by correcting others’ mistakes.
Scores:
- Students will receive 20 marks for getting the correct answer.
- +10 extra marks per correct question in a row.
How do the extra points work?
Getting a correct answer increases a combo value by 1.
- Initially the combo value is 0.
- If the player gets a question wrong, combo resets to 0
Scenario: base mark 20, extra mark 10.
- Question 1: correct answer -> get 20 marks. Combo is 1.
- Question 2: correct answer -> get 30 marks (20 + (1 * 10)). Then the combo increases by 1.
- Question 3: correct answer -> get 40 marks (20 + (2 * 10)). Then the combo increases by 1.
- Question 4: wrong answer -> get 0 marks, combo resets to 0.
- Question 5: correct answer -> get 20 marks. Combo is 1.
3. Is it plagiarism?
A simple game where students must decide whether the presented case is plagiarism. In this case, they need to be careful and watch; if the text is paraphrased correctly, there are no missing quotation marks or sources. Will they be able to do that correctly?
Scores:
- Students will receive 20 base marks for getting the correct answer.
- +10 extra marks per correct question in a row.
4. What is plagiarism?
This game is a simple crossword puzzle which includes terms associated with academic integrity and plagiarism. If the students are unsure what word should be filled in the text, they can always ask for assistance, and this feature will help by eliminating the number of letters from which they should make the word.
Scores:
- Students will receive 100 marks for getting an answer without using assistance.
- Students will receive 75 marks for getting an answer after using assistance once.
- Students will receive 50 marks for getting an answer after using assistance twice.
- Students will receive 25 marks for getting an answer after using assistance thrice.
5. Justify your actions!
In this game, students will get a short real-life scenario – students’ justification of his/her action. The task is to decide whether it is acceptable (because there was no fraud) or not acceptable at all.
Scores:
- Students will receive 20 base marks for getting the correct answer.
- +10 extra marks per correct question in a row.
6. Types of plagiarism
Only some people know that plagiarism can have different types. In this game, students can learn and test their knowledge if they can connect all definitions with the terms correctly. After every round, there is instant feedback, which allows students to learn from their mistakes.
Scores:
- Students will receive 25 marks per correct match.
- 100 for all four correct matches.
More information and resources
This game page also has resources produced for students as part of this project. The student resources include overview introduction to academic integrity, types of plagiarism and misconducts, and helpful tips on how to avoid plagiarism and develop good academic writing practice.
If you would like more support or get in touch with the team, please email us at gaiv-project@googlegroups.com or probity@uowdubai.ac.ae with Subject: Re UOW Academic Integrity Game
Why not give it a go?
If you haven’t yet, why not give the game a go yourself? This way you will familiarise yourself with all the levels, potential mistakes and correct answers expected.
Once you have played the game, perhaps you would review it for us using the ENAI Academic Integrity Game Evaluator and provide us with the feedback? If so, please visit here https://www.academicintegrity.eu/wp/wp-content/uploads/2023/06/site.html
All the best!
Attribution and Copyright Information
To know more about this game and the project team that built it, please visit the game page here – https://www.academicintegrity.eu/wp/gamifying-academic-integrity-values-to-shape-students-into-future-responsible-citizens/
This project is funding by UOW Learning and Teaching Innovation Grants 2021-2022 and supported by European Network for Academic Integrity (ENAI).
This document has been conceptualised by Zeenath Reza Khan and prepared by Veronika Krasnican as research assistant to the GAIV project. The document has been edited by GAIV Project Team.
To cite this document, please use the citation in APA style below:
Khan, Z.R. and Krasnican, V. (2023). UOW Age of Integrity Instructions for Teachers. User Manual Ver1,2023. Online. Available URL: https://www.academicintegrity.eu/wp/age-of-integrity-game-uow/
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