Co-authorship and contributorship in research, business, and citizen science (part 1/6)

Welcome to this module on autorship ethics!


  • Sonja Bjelobaba, Centre for Research Ethics & Bioethics, Uppsala University, Sweden
  • William Bülow O'Nils, Centre for Research Ethics & Bioethics, Uppsala University, Sweden

Target group

The target group for this module are mainly doctoral students and their supervisors, but it is also suitable for anyone who wants to learn more about co-authorship and contributorship in research, business, and citizen science. 

Training objectives

Having completed this module, you will:

  • Be able to recognize the appropriate grounds for giving academic credit to those involved in research.
  • Be able to provide solutions for how to solve disputes concerning co-authorship, acknowledgement in co-research.
  • Be able to recognize the importance of defining the various roles of those involved in research collaboration in advance in order to avoid potential disputes and disagreements.
  • Being able to understand the challenges associated with citizen science and university-business collaborations when it comes to academic credit and how to publish one’s results.

The module consists of short pre-recorded lectures, quizzes, a role-playing game and two vignettes. The pre-recorded lectures introduce a number of important points in relation to authorship ethics, including guidelines for authorship in co-research, contributorship and best practices for handling authorship disputes. Each video will be followed by a short quiz. The module ends with a role-playing game on authorship disputes in research & industry collaboration and a vignette on citizen science ethics.


Teachers who wish to use this module in class are free to include all parts of the module or only parts of it. For example, one may use the lectures and the quiz without including the role-play or the vignettes.

We estimate that the module will take 1h without role-play and vignette or 2h if the role-play and vignette are included. 


Students need access to a computer in order to watch the lectures and do the quiz. If you wish to include the role-play you may wish to have access to small physical rooms. 

Financed through the Erasmus+ Strategic Partnership project Bridging Integrity in Higher Education, Business and Society (BRIDGE, 2020-1-SE01-KA203-077973) .